1

My entries' titles are auto-generated from several fields values on first save.

When one of these fields values change, I would like to update the auto-generated slug also:

Event::on(
    \craft\services\Elements::class,
    \craft\services\Elements::EVENT_AFTER_SAVE_ELEMENT,
    function (Event $event) {
        $entry = Entry::find()
            ->id($event->element->id)
            ->one();

        if ([] !== $entry) {
            $title = craft\helpers\StringHelper::toAscii($entry->id.'-'.$entry->title);
            $title = craft\helpers\StringHelper::toLowerCase($title);
            $title = str_replace(' ', '-', $title);

            // 👷 I tried this below, but none works
            $entry->slug = $title; // ⬅️ Not working
            $entry->setFieldValue('slug', $title); // ⬅️ Error
            Craft::$app->elements->saveElement($entry); // ⬅️ Infinite loop
            $event->element->slug = $event->element->id; // ⬅️ Not working
        }
    }
);

Unfortunately, none of these methods works. Any idea how to achieve this?

4

You can change the value in the DB directly instead of using the Elements service

$entry = $event->element;
$elementId = $entry->id;
$siteId = $entry->siteId;
Craft::$app->getDb()->createCommand()
    ->update(
        '{{%elements_sites}}',
        ['slug' => ElementHelper::createSlug('new-slug')],
        [
            'elementId' => $elementId,
            'siteId'    => $siteId
        ]
    )->execute();

By the way the following condition [] !== $entry won't be any good when you fetch an element with one() because one returns an object of instance ElementInterface or null but never an empty array. You can check !== null instead and if you fetch things via all you can perform an empty check if( empty($entries) === false)

  • Awesome, thank you! I had never thought of the DB way. Thank you also for the other explanations and advice, I really appreciate. – Romain Poirier Feb 13 at 13:28
2

Another shorter and probably slightly more performant solution, using EVENT_BEFORE_SAVE:

/*
* Automatically update Element slugs to match the title if updated.
*/
Event::on(
    Element::class,
    Element::EVENT_BEFORE_SAVE,
    function(craft\events\ModelEvent $event) {
        $entry = $event->sender;
        $entry->slug = ElementHelper::createSlug($entry->title);
    },
    false
);
  • This solution is not working, you should review the suggested code. – Romain Poirier Apr 29 at 15:53
  • Works fine for me (it's tested and being used). Did you actually try it? – Udo Apr 29 at 16:57
  • @RomainPoirier it will not work with EVENT_AFTER_SAVE_ELEMENT but it does with EVENT_BEFORE_SAVE_ELEMENT – Udo Apr 29 at 17:03
  • Yep, I tried but but too quickly, I'm sorry. I was missing the loading of craft\base\Element and craft\helpers\ElementHelper. Would you use EVENT_BEFORE_SAVE_ELEMENT instead of EVENT_BEFORE_SAVE? I can't find official reference of EVENT_BEFORE_SAVE in the Craft 3 docs. If you know, can you explain the utility of false at the end? Thank you! – Romain Poirier Apr 30 at 8:10
  • Since recent Craft updates, $entry->slug = ElementHelper::createSlug($entry->title); doesn't works as expected: the slug is sometimes saved as empty. Delete $entry->slug = and only keep ElementHelper::createSlug($entry->title); seems to fix it. – Romain Poirier Sep 23 at 9:23
1

I finally use this simple solution, which works pretty fine:

Event::on(
    Element::class,
    Element::EVENT_BEFORE_SAVE,
    function(craft\events\ModelEvent $event) {
        $entry = $event->sender;
        if (!\craft\helpers\ElementHelper::isDraftOrRevision($entry)) {
            if (!empty($entry->id)) {
                $entry->slug = $entry->title;
            }
        }
    },
    false
);

Where $entry->slug = $entry->title syncs the slug to the title if the entry is not new (!empty($entry->id)).

UPDATE:

$entry->slug = ($entry->title !== null) ? \craft\helpers\StringHelper::slugify($entry->title) : $entry->slug;

This prevents to get a wrong slug on first save.

  • Due to the draft changes, this is the right approach for Craft 3.2 and later. – Fred Carlsen Oct 2 at 8:32

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