I've been adapting the very useful geo plugin to fetch currency and exchange rates based on a visitors IP address. [ see: https://github.com/lukeholder/craft-geo ]

The plugin uses Craft's vendor package "guzzle" to contact 3rd party APIs and request data which then gets cached in JSON form.

When its not cached i was wondering how can you tell if Guzzle is making the request - there are no headers in dev tools and no noticeable traffic for the requests. So how can you see if the Guzzle has guzzled when cache is off?

2 Answers 2


As Brad says, server side requests won't show up in your browser's dev tools. There's a few ways you can debug the calls:

First, if you simply want to know if the Guzzle request ran and completed successfully, the easiest option is to use Craft's built-in logging feature by calling MyPlugin::log (obviously, replace "MyPlugin" with the real handle for your plugin):

MyPlugin::log('For those about to guzzle.');

try {
    $response = $client->send($request);
    MyPlugin::log('I guzzled!');
} catch (\Exception $e) {
    MyPlugin::log('Omg guzzling failed: '.$e->getMessage(), LogLevel::Error);

MyPlugin::log will write whatever you feed it to a file called /craft/storage/runtime/logs/myplugin.log. On a Unix-based system (such as OS X) you can monitor this file for changes by writing $ tail -f myplugin.log in your Terminal.

Obviously, the log function will only accept string values. If you need to debug an object – e.g. the Guzzle response – you can simply JSON encode it:

MyPlugin::log('I guzzled, and all I got was '.json_encode($response));

For large/complex objects, this isn't really feasible, though – the log file will quickly become too large and/or unreadable. Beyond JSON, there's a few other options for object logging here.

As an alternative (or in addition) to Craft's built-in logging, you may want to look into remote logging tools as well. There's several, though I'm personally a big fan of Rollbar. Rollbar is designed to catch exceptions, but it also has a logging feature similar to Craft's – the difference being that the message isn't output to a local file, but sent off to your Rollbar account (and, optionally, to wherever you want – your email, a private Slack channel, whatever). There's even a Craft plugin.

Beyond simple logging: For real object inspection, you may want to look into XDebug, a debugging extension for PHP. By configuring an IDE like PHPStorm with XDebug, you'll be able to set breakpoints in your code, and debug/inspect variables at runtime.

Another option is to use a tool like Chrome Logger, which will let you log strings and objects to Chrome's console (basically just like you'd use console.log in JavaScript).

Edit I just realized that you're not actually writing your own plugin, which makes the above answer less useful.

  • Mats that is totally useful. I've adapted the GEo plugin to extra guzzle and do some more data merging. The data object is pretty small so i'll give craft logging a go first before. I'm using PhpStorm so adding xdebug will be the next port of call when and if i start getting more complexity
    – joomkit
    Commented Jul 7, 2016 at 10:36
  • @joomkit Awesome! Commented Jul 7, 2016 at 17:41


Turns out server side initiated remote calls won't be logged in your browser's Network tab (only client-side ones). Which now that I type that out, seems very obvious.

If Guzzle actually makes a request, then it will show up in your browser's inspector's "Network" tab.

  • Well its definitely making requests as the plugin is getting data back and caching it. But i never see a request in the network tab. I wonder if you need to explicitly set something in guzzle because i don't see anything. I wanted to use it to check that requested data was cached properly and not requesting on every page. Its working as expected in this respect but I just don't see the first before-cache requests. ....
    – joomkit
    Commented Jul 5, 2016 at 8:17
  • Updated answer.
    – Brad Bell
    Commented Jul 5, 2016 at 21:32
  • FWIW, I actually xDebugged this while testing and caching looks like it's working as you'd expect.
    – Brad Bell
    Commented Jul 6, 2016 at 22:16

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